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Cream of the Crop 1
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BRE0904.ARJ
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BRSPEND.HLP
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1993-01-15
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^SYSTEM
System Menu - Cool menu that lets you check out all sorts of things of the
game. Mostly self explanatory.
^END
^SELLBUY
Sell/Buy - This lets to switch to Sell (or to Buy if you're in sell) Menu so
you can get rid of those expensive to maintain things to gain a little
cash.
^END
^SOLDIERS
Soldiers - The backbone of your army. They eat your food, require money, and
are generally more populated than Jets, Missile Bases, and Tanks. These
"clones" all go around shooting each other, bashing each other, etc, etc.
just like normal wars. You should maintain a nice Soldier defense.
^END
^JETS
Jets - These airborne maniac forces are not the high tech ones used in
the world of espionage, but they do they're job pretty well. They are
OFFENSIVE only weapons as in defense, it takes too long to prepare and
load them for immediate combat. They are a very nice offensive device
and can generally be a big plus for an offensive against a fellow baron.
^END
^MISSILEBASES
Missile Bases - These Anti-Air (And Anti-Land) Missile Pads are a very
effective Stationary defense for any empire. They use a new advanced
technology of rock pellets, as well as moldy food, as ammo and launch
them at super high speeds which can easily knock out the jets. They also
can blow a hole through a soldier if hit, and a couple of hits can take
out the wheels of the advanced AT-3 Tanks. Nice defenses to keep at any
time.
^END
^COMMANDERS
Commanders - These guys are the Non clones of of the backbone of your army.
They each can command 50 clone troops and are required for combat. They
generally are pretty nice guys too! (they listen to you!)
^END
^HEADQUARTERS
Headquarters - Your personal (but not private) headquarters. This is where
most of your decisions take place and nearby is your central covert
agency. For some reason, the closer to completion (up to 100%) this base
is, the more effectively tanks fight. Your research teams are still
trying to learn WHY this is true...
^END
^REGIONS
Regions - See detailed help in Regions Menu
^END
^COVERTS
Covert Agents - This is where you buy those clumsy, smart, and sometimes
even qualified, agents that do your dasterdly deeds for your empire. You
may wish to buy large quantities at once because as your agency grows,
it could become very costly to buy new agents.
^END
^TANKS
Tanks - The new AT-3 Tanks are the military might of the army. Armed with
Anti-Aircraft fast fire guns, Three Twin Turret Rapid Fire Guns, and
a whole arsenal of missiles and special weapons, this is the most
expensive, but deadliest offensive and defensive weapon you can buy.
A large army of AT-3s can prove to be VERY beneficial in combat. A
disadvantage of these weapons is the expense and high maintainence cost
which can eat away your funds.
^END
^CARRIERS
Carriers - As jets are lightning quick and light weight, they have a
disadvantage in fuel capacity. In order to balance this, carriers are
needed to transport and refuel the jets as necessary. One transport
can store up to 100 jets. These are required for battle with jets.
^END